Arthur’s Kindergarten
Activities:
Arithmetic - Learn addition and subtraction in Grandma Thora's garden.
Vocabulary & Rhyming - Build vocabulary and practice rhyming while helping Francine's father with a sculpture project in the junk yard.
Counting & Sorting - Practice counting and sorting money with Arthur and Buster.
Patterns & Sequencing - Help Binky and Arthur put the windows in the right corner.
Rubber Ducky Dunk - Get your timing right to paint all the ducks yellow.
Activity Centre - Create music and greeting cards. Or, print puzzles, games and more.
Progress Tracking - The Goal Checker lets you see what you have accomplished.
Monkey Matching - Find pairs of monkeys that act alike.
Skills Learned:
Letters
Numbers
Phonics
Colors and shapes
Vocabulary
Rhyming
Art
Music composition
Instruments
Creativity
Problem solving
Arithmetic
Matching and sorting
Money values
Spatial relationships
Science and nature
Reader Rabbit 1st Grade
Activities:
Professor Owl's Tree House - Follow the path to Professor Owl’s Tree House to develop language skills.
Complete the gateway activity that leads to the tree house and the Word Bird and Silly Scripts activities.
Doorbell Spell Gateway - There’s a secret to unlocking Professor Owl’s door. Listen to the riddle, and find the missing letter in the word on the door. Then enter the tree house!
Word Bird - How will Penelope Parrot learn her lines for the big show? Listen carefully to Professor Owl, and help Penelope correctly pronounce her words.
Silly Scripts - Professor Owl is a wonderful scriptwriter, but she’s forgotten some of the words.
Fill in the words to the stories, and you’ll have a script for the big show!
Papa Bear's Store - Follow the path to Papa Bear’s Store to build math skills. Complete the gateway activity that leads to the store and the Costu-Matic and Costume Count activities.
Week Creek Gateway - Help Reader Rabbit hippety-hop across the creek to Papa Bear’s Store. Arrange the turtles in the order of the days of the week so Reader can hop across without getting wet.
Costu-Matic - It’s easy to make wild and wacky costumes for the show tonight. Just pick the pieces you need, and pay for them with the correct change.
Costume Count - What does Papa Bear have in his storage closet? Find out by adding and subtracting costume pieces, and you’ll discover the perfect costumes for tonight’s show.
Pierre
's Studio - Follow the path to
Pierre’s Studio to strengthen your music, acting, and drawing skills. Complete the gateway activity that leads to the studio and the Pattern Piano and Billboards activities.
Autograph Hound Gateway - Reader Rabbit doesn’t mind being hounded by his fans. Help him choose a picture to autograph. The picture should show the feeling his fan describes. Then continue on your way to
Pierre’s Studio.
Billboards - The four billboards you see in Wordville are blank. Use
Pierre’s paints and drawing tools to describe the big show on the billboards. Then see your billboards posted on the paths to town!
Bab's Workshop - Follow the path to Babs’s Workshop to learn science skills. Complete the gateway activity that leads to the workshop, and the Measure It! and Prop Sorter activities.
Animal Geography Gateway - Oops! There’s something strange about these props and scenes. Pick the animal prop that doesn’t belong in the scene. Then find Bab's at her workshop.
Measure It! - No show is complete without a set. Help Babs measure objects so that they fit perfectly on the set she’s building.
Prop Sorter - Work the controls of Babs’s sorting machine to choose the right animal props for the show. Watch how the tracks move. Then use the controls to flip the props from track to track and into the log for the trip to the theatre.
Where In The World Is Carmen Sandiego
Skills Learned:
World Geography
Landmarks
Diverse Cultures
Key facts on 50 countries around the world
Features:
Appearances by "The Chief" from PBS
Electronic database with key-word search
Spectacular video, photos, and music
Over 200 animated talking characters
Guided tours through rich environments
Challenging world missions
Multiple puzzles and mind teasers in countries around the world
15 amazing high-tech virtual gadgets
Talking translator with phrases from 13 different countries
Replayable adventure provides endless hours of fun
Arthur’s Math Games
Skills Learned:
* Counting
Addition
Subtraction
Basic Geometry
Simple Fractions
Logic
Memory
Pattern Recognition
Problem Solving
Simple Multiplication and Division
Features:
Turn playtime fun into math success!
Enhance learning through creative expression with bonus art and music activities.
5 progressive skill levels
Hours of Fun!
The Cat In The Hat by Dr Seuss
Features:
Master floating moves and other tricks as The Cat using his amazing umbrella
Jump, dodge and capture wacky Seussian creatures, including new ones created just for the game
Features all your favorite characters from the movie
Unlockable bonus content from the film
20 wacky levels feature highly animated 3-D environments that capture the topsy-turvy movie world.
System Requirements:
Arthur's Kindergarten
Windows XP (Home and Pro) SP3,
Vista SP1
300 MHz Pentium II processor or faster (800 MHz processor for Windows Vista)
128 MB of RAM (512 MB of RAM for Windows
Vista)
40 MB free Hard Drive space
8X CD-ROM drive or faster
DirectX 8.1 compatible or higher Video Card (Video Card with 32 MB of Video RAM for Windows Vista)
640 x 480 resolution
SVGA display, 256 colours
DirectX 8.1 compatible Sound Card
Mouse
Windows compatible printer (optional)
Reader Rabbit 1st Grade
Windows XP (Home and Pro) SP3,
Vista SP1
386 MHz processor or faster (800 MHz or faster for Windows Vista)
128 MB of RAM (512 MB of RAM or better for Windows Vista)
100 MB free Hard Drive space
8X CD-ROM drive or faster
Video Card with 32 Mb of RAM for Windows
Vista
DirectX 8.0 (included on CD)
QuickTime v5.0 (included on CD)
800 x 600 display
16-bit high colour
Windows compatible Sound Card
Mouse
Speakers
Windows compatible printer (optional)
Where in the World Is Carmen Sandiego?
Windows 2000 SP4, XP (Home and Pro) SP2,
Vista
200 MHz Pentium II processor or faster
64 MB or RAM
40 MB free Hard Drive space
8X CD-ROM drive or faster
DirectX 8.1 compatible or higher Video Card
640 x 480 resolution
SVGA display, 256 colours
DirectX 8.1 compatible Sound Card
Keyboard
Mouse
Arthur's Math Games
Windows 2000 SP4, XP (Home and Pro) SP2,
Vista
200 MHz Pentium II processor or faster
64 MB of RAM
20 MB free hard Drive space
8X CD-ROM drive or faster
DirectX 8.1 compatible or higher Video Card
640 x 480 resolution
SVGA display, 256 colours
DirectX 8.1 compatible Sound Card
Keyboard
Mouse
The Cat In The Hat By Dr. Seuss
Windows 2000 SP4, XP (Home and Pro) SP2,
Vista
166 MHz Pentium processor or faster
64 MB of RAM
10 MB free Hard Drive space
8X CD-ROM drive or faster
DirectX 8.1 compatible or higher Video Card
640 x 480 resolution
SVGA display, 256 colours
DirectX 8.1 compatible Sound Card
Keyboard
Mouse and speakers
This software comes in a sealed retail pack.