For 2-8 players aged 10+
What are these strange symbols on the map? They code for locations wheree spies must contact secret agents.
Two rival spymasters know the agent in each location. They deliver coded messages telling their field operatives where to go for clandestine meetings. Operatives must be clever. A decoding mistake could lead to an unpleasant encounter with an enemy agent - or even worse, the assassin!
Both teams race to contact all their agents, but only one team can win.
Contents:
14 agent cards in two colours
1 double agent card
4 innocent bystander cards
1 assassin card
60 key cards
140 cards with 280 pictures
1 card stand
1 rulebook