For 2-4 players aged 5+
A number game with a popular theme based on snakes & ladders. Using a dice and spinners, children work their way up the pitch to try and score the winning goal - but beware of the yellow and red cards!
Manufactured by Orchard Toys
Place the football counters in the character stands. Each player chooses a game board and a matching football counter, which is placed on the football at the bottom of their board. To be the first player to score a goal.
The youngest player begins by rolling the dice and moving their football counter the corresponding number of spaces on their board. If the player’s football counter lands on one of their own footballers (wearing a coloured shirt), they move their football counter up to the space signified by the arrow on their game board.
If the player’s football counter lands on an opposing footballer (wearing a white shirt), the player must move their football counter down to the space signified by the arrow on their game board.
If the player’s football counter lands on a whistle, the player spins the whistle spinner. If the spinner points to the “red card” the player is “sent off” and must return their football counter to the football at the bottom of their board, to start again on their next turn.
If the spinner points to the “yellow card” the player must miss their next turn. If the spinner points to “free kick” (the foot kicking the ball), the player can roll the dice again and take another turn. If, after completing an action, the player lands on another whistle space they must spin the spinner again.
N.B. When players move up or down an arrow, they may land on another footballer, in which case they should follow the arrow from that footballer as part of the same turn. If an arrow leads to a whistle, the player should spin the whistle spinner, as described above, as part of their turn.
Once a player has reached the coloured arrow in front of the goal (by rolling the dice to show a number equal to, or greater than the number of spaces needed to move to reach the arrow), they spin the goal spinner to see if they score. If any part of the football on the end of the spinner covers any part of the goalkeeper, the shot is saved and the player must move their football counter back to either the black or white cross as indicated on the spinner (above the goalkeeper’s hands, or below his feet). If the spinner points to an area of the goal without covering any part of the goalkeeper, the player scores, shouting “goal”, and wins the game.
N.B. The black and white crosses on the game boards are only in play when a player is shooting at goal. At all other times in the game, players should treat these spaces in the same way as the blank spaces on the board.
The winner is the first player to score a goal.
Contents:
4 game boards
4 football counters
4 character stands
1 whistle spinner
1 goal spinner
1 dice
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